New study explains dark matter: there is another dimension

Unraveling Fourth Wing Runes: Magic, Mysteries, & Melgren's Bane

New study explains dark matter: there is another dimension

By  Dr. Amara Bahringer I

Step into the captivating world of Rebecca Yarros's Empyrean series, and you'll quickly discover that its intricate magic system is as thrilling as its dragon riders. At the heart of this system lies a fascinating, yet often misunderstood, element: Fourth Wing Runes. These powerful magical constructs are far more than mere decorative patterns; they are woven threads of power, imbued with specific purposes, and have played a pivotal role in shaping the destiny of Navarre and its inhabitants. From protective wards to deadly counters, understanding runes is crucial for any fan delving deeper into the lore, especially as we transition from the revelations of *Fourth Wing* into the complexities of *Iron Flame* and prepare for the impending *Onyx Storm*.

This article aims to unravel the mysteries surrounding Fourth Wing Runes, exploring their origins, mechanics, historical significance, and their profound impact on key characters and events. Whether you're rereading *Iron Flame* to catch details you missed the first time, or you're a seasoned reader preparing for *Onyx Storm* and want to solidify your understanding of this vital magical component, join us as we explore the hidden depths of rune magic.

Table of Contents

The Enigmatic World of Empyrean Magic

The Empyrean series introduces a rich and complex magic system, primarily centered around dragon riders and their unique signets. However, beneath the surface of dazzling displays of power, another, older form of magic exists: runes. To truly grasp the significance of Fourth Wing Runes, it's essential to understand their place within this broader magical landscape.

The general magic system in the Empyrean series relies heavily on the power channeled from dragons. Riders bond with dragons, and through this bond, they manifest unique abilities known as signets. These signets are diverse, ranging from Violet Sorrengail's lightning manipulation to Xaden Riorson's shadow wielding. While signets are an inherent part of a rider's being, runes represent a more deliberate, crafted form of magic, allowing for specific magical effects to be stored or activated.

Wards: Navarre's Shield and Dragon-Rider Synergy

Before diving deeper into Fourth Wing Runes, it's worth noting their close cousin: wards. Wards are described as protective, invisible shields powered by magic [1]. They are crucial to Navarre's defense, protecting the kingdom from any magic other than a dragon's [1]. This mutual benefit and collaboration between humans and dragons are key to their survival. Humans provide the manual dexterity needed to weave wards, or runes, while dragons provide the immense power required [2]. Magic wielders, specifically human riders, can also create their own localized wards, though the grand wards protecting Navarre are a testament to collective effort and ancient knowledge.

The existence of wards, which are essentially large-scale protective magical constructs, sets a precedent for the concept of weaving magic into patterns for specific uses. This foundational understanding helps us appreciate the intricate nature of runes, which operate on a similar principle but often on a smaller, more portable scale.

What Exactly Are Fourth Wing Runes?

At their core, Fourth Wing Runes are strands of magic pulled from a wielder's power, meticulously woven into geometric patterns for specific uses, then placed into an object for either immediate work or usage at a later date [1]. Think of them as pre-programmed spells, stored and activated when needed. The beauty and complexity of runes lie in their versatility and the skill required to create them.

A rune's effectiveness is only limited by how much power the crafter chooses to temper, how long they want it to last, and how many uses it has before it depletes. This makes them incredibly adaptable, capable of anything from a single, devastating blow to a long-lasting protective enchantment. Unlike signets, which are inherent and often spontaneous, runes are a deliberate act of creation, requiring knowledge, precision, and power.

The Mechanics of Rune Crafting

While the books don't provide a step-by-step guide to crafting Fourth Wing Runes, they offer tantalizing glimpses into the process. It's clear that the creation of a rune involves weaving magic into geometric patterns. This suggests a deep understanding of magical theory and perhaps even magical geometry, where specific shapes and lines correspond to particular magical effects.

The act of "pulling" magic from a wielder's power implies a direct transfer, a conscious decision to imbue an object with a portion of one's magical essence. This is not a passive process; it requires active channeling and shaping. The precision needed to weave these intricate patterns suggests that rune crafting is an art form, a skill that can be perfected over time. The Tyrrish, as we learn, were once masters of this skill, perfecting it to an incredible degree before the practice was banned.

The object chosen to house the rune is also critical. It acts as a vessel, holding the woven magic until it's activated. This could be anything from a small relic to a dagger, or even, as some theories suggest, a person. The durability and composition of the object might influence the rune's longevity or stability.

The Banning of Runes: A History of Fear and Control

Despite their potential for good, Fourth Wing Runes were banned after the unification of Navarre. The reason given is simple yet profound: they were banned so they wouldn't fall into the wrong hands. This implies that runes possess a power that, if misused, could lead to catastrophic consequences. The fear of uncontrolled magical artifacts, perhaps capable of immense destruction or manipulation, led to their prohibition.

This ban also highlights a key theme in the series: the suppression of knowledge and history by the ruling powers. The Basgiath War College, the epicenter of military and magical training, doesn't teach runes at school. They are considered a "Tyrrish custom which has been mostly lost after the unification." This deliberate erasure of a powerful magical tradition serves to centralize control and limit access to certain types of magic, ensuring that only sanctioned forms of power are practiced.

However, as the series progresses, it becomes clear that the ban was not entirely successful. The existence of rebellion relics, and the continued, albeit clandestine, use of runes, proves that this ancient art has persisted, albeit in the shadows.

Rebellion Relics: The Marked Ones and Their Hidden Power

One of the most significant manifestations of Fourth Wing Runes in the series comes in the form of "rebellion relics." These relics are the distinctive mark carried by all 107 children of the officers of the Tyrrish rebellion, earning them the moniker "the marked ones." These items are not mere mementos; they are powerful, single-use protection runes.

Initially, in *Fourth Wing*, readers were led to believe that Codagh, the formidable dragon, gave these rebellion kids their relics. This suggested a direct, perhaps benevolent, intervention from the dragons. However, *Iron Flame* clarifies this origin story, revealing a much more poignant and human truth: the relics were caused by whatever dragon incinerated the parent, causing the rune to activate. This implies a pre-existing rune, designed to trigger upon the death of the parent, offering a final, desperate act of protection for their children.

Colonel Mairi's Masterpiece: Purpose and Design

The true architect behind these rebellion relics is none other than Colonel Mairi, a leader of the Tyrrish rebellion and wife of Lord Isaac Mairi, and mother to Liam and Sloane Mairi. Before their parents left for the ill-fated Battle of Aretia, Colonel Mairi meticulously crafted these runes specifically for the 107 children under 20. Her foresight and dedication are remarkable.

The design of these runes was incredibly specific and strategic:

  1. They were designed to counter death exactly one time. This "one-time use" feature is crucial, highlighting the precious and finite nature of their protection.
  2. Crucially, the runes were designed to counter the signet of the rider whose dragon tried to kill them. This was not specifically intended for Melgren, but rather a general countermeasure against the most powerful weapon of the Navarre forces: dragon riders and their signets. The fact that Liam's rune countered Melgren's signet so effectively was a testament to Colonel Mairi's genius and the rune's potent design.

This revelation in *Iron Flame* about Colonel Mairi's role reframes the entire narrative surrounding the marked ones and their relics. It shifts the focus from a mysterious dragon intervention to a deliberate, heartbreaking act of a parent trying to protect their child in the face of certain death. It also underscores the tactical brilliance of the Tyrrish rebellion, who understood the power of Fourth Wing Runes and leveraged them even against overwhelming odds.

Unraveling the Mystery: Runes in Iron Flame and Beyond

As readers progress into *Iron Flame*, the significance of Fourth Wing Runes only deepens. We learn more about their capabilities and their continued presence in the world, often in unexpected places. The fact that runes show up on the daggers Xaden got for Violet – daggers specifically used to kill venin – and the box in the clock tower, suggests that there's someone in Tyrrendor still making these weapons with runes. How Violet's mother, General Sorrengail, got her hands on one of these runic daggers remains unclear, adding another layer to the mystery.

The Tyrrish runes may also play some sort of role in the broader magic system, perhaps even influencing venin or the wards themselves. The connection between runes and venin-slaying weapons is particularly intriguing, hinting at a specialized application of rune magic against the series' primary antagonists. This raises questions about the alloy needed to kill venin and whether runes can be crafted into any size or form, even crossbolts, to enhance their lethality against these dark creatures.

Brennan's Rune: A Seal Against Venin?

Perhaps one of the most compelling Fourth Wing Runes mysteries revolves around Brennan Sorrengail. Rebecca Yarros briefly mentioned a rune on the palm of Brennan's hand in *Fourth Wing*, during the reunion scene of the three Sorrengail siblings, hinting that it was important. In *Iron Flame*, this detail gains immense weight. Theories abound, particularly on platforms like TikTok, suggesting that this rune might be a "seal" that holds siphoned venin power at bay, acting as a kind of "insurance" to keep him "normal."

The theory posits that Brennan, in saving someone (perhaps even Violet or another rider), channeled earth magic and became venin himself, or at least absorbed some venin power. The rune on his hand could then be a sophisticated magical construct designed to contain or neutralize this siphoned power, preventing him from fully succumbing to the venin's corruption. This would explain his unique abilities, his secrecy, and the immense stakes involved in his continued existence. While we don't get many explicit details about the runes, just that they are complicated and can be very intricate, this theory aligns with the idea that runes can be used on people and for highly specialized purposes.

Basgiath War College and the Lost Art of Tyrrish Runes

It's a striking paradox that Basgiath, the very institution built on runes, doesn't teach them. The War College stands on foundations imbued with ancient runic magic, yet the knowledge of crafting these powerful constructs is suppressed and considered a "Tyrrish custom which has been mostly lost after the unification." This deliberate omission from the curriculum speaks volumes about the Navarre government's control over knowledge and power.

The fact that runes hold wielded power woven for set purposes, and were once a skill the Tyrrish controlled and perfected, underscores the magnitude of what has been lost. The ban, enacted a couple hundred years ago, effectively severed a generation from this potent magical art. This suppression of knowledge creates a power imbalance, ensuring that the current regime maintains its monopoly on sanctioned magic, while an entire magical discipline, potentially vital for fighting threats like the venin, remains largely unknown to its most capable magic-wielders.

However, with characters like Liam Mairi's mother being a "runes crack," and the strong implication that Liam himself was good at them, it suggests that pockets of this knowledge still exist. Perhaps in *Onyx Storm*, we will see a resurgence of this lost art, as the need for every possible advantage against the venin becomes critical.

Runes on the Covers: A Visual Prophecy for Onyx Storm?

Beyond the narrative, fans have noticed a fascinating detail about the book covers themselves, suggesting a subtle, visual prophecy related to Fourth Wing Runes. The cover of *Fourth Wing* features the title spelled inside a circle. *Iron Flame* follows a similar formula, but with a rhombus added to the circle. This has led to an exciting fan theory: "I bet new figure will be added to the Onyx Storm cover. You see where it's going? Covers will create a f***ing rune!!!!!"

This theory is incredibly compelling. If each cover adds a new geometric element, and these elements combine to form a complex runic pattern, it would be a brilliant piece of foreshadowing by Rebecca Yarros. It would not only visually represent the growing complexity of the story but also hint at the increasing importance of runes in the overarching plot, perhaps even revealing the ultimate "master rune" that holds the key to defeating the venin or solving a major mystery.

Theories and Speculations: The Future of Runes in the Empyrean Series

As *Onyx Storm*'s release approaches, the small details about Fourth Wing Runes from *Fourth Wing* and *Iron Flame* become increasingly important. The re-emergence of runes, particularly through the rebellion relics and Brennan's mysterious hand-rune, suggests they will play a much larger role going forward. Here are some theories:

  • A Resurgence of Rune Crafting: With the venin threat escalating, Navarre might be forced to reconsider its ban on runes. If characters like Violet or Xaden discover the true potential of runes, perhaps even learning to craft them, it could provide a powerful new weapon against their enemies. Liam's mother's expertise and Liam's own aptitude suggest that the knowledge is not entirely lost. Could Violet, with her keen mind and analytical approach, be the one to rediscover and master this ancient art?
  • Rune-Enhanced Weapons: The venin-slaying daggers with runes are just the beginning. Could we see more rune-enhanced weapons, perhaps even rune-coded crossbolts, to make them more effective against venin? The question of why such things aren't already commonplace, given the alloy's properties, remains.
  • New Rune Discoveries: What other types of runes exist? We know about protection runes and counter-signet runes. Could there be runes for healing, communication, or even more destructive purposes? The idea that "farsight could be something like good hearing (which Violet made a rune of in IF) that can be coded in a rune and then ice wielding is Liam's actual signet" suggests that runes can replicate or enhance natural abilities, making them incredibly versatile.
  • Runes on People: The theory about Brennan's rune raises the chilling possibility that runes can be applied directly to people, perhaps to control, enhance, or even contain magical abilities or afflictions. Who says you can't use runes on people? This opens up a Pandora's Box of ethical and magical implications.
  • The Tyrrish Connection: The Tyrrish were masters of runes. As the rebellion's history and the Tyrrish culture become more central to the plot, we might uncover more ancient Tyrrish runic knowledge, perhaps hidden in forgotten texts or locations.

The intricate nature of Fourth Wing Runes, their historical suppression, and their mysterious re-emergence position them as a critical element in the unfolding narrative of the Empyrean series. They represent a blend of ancient power, lost knowledge, and a potential key to understanding the deeper magic of this world.

Conclusion

Fourth Wing Runes are far more than a minor magical detail; they are a fundamental component of the Empyrean series' lore, deeply intertwined with its history, conflicts, and character arcs. From their precise crafting from a wielder's power to their controversial ban and their crucial role in the rebellion relics, runes embody both immense potential and profound danger. The revelations in *Iron Flame* about Colonel Mairi's foresight and the tantalizing hints about Brennan's hand-rune have solidified their importance, promising even greater significance in *Onyx Storm*.

As we eagerly await the next installment, understanding these geometric patterns of woven magic becomes paramount. They are not just tools; they are echoes of a lost past, keys to current mysteries, and perhaps, the very future of Navarre's survival. What are your theories about the Fourth Wing Runes? Do you believe Brennan's rune is a seal against venin power, or something else entirely? Share your thoughts in the comments below, and don't forget to check out our other posts on *Iron Flame* and predictions for *Onyx Storm*!

New study explains dark matter: there is another dimension
New study explains dark matter: there is another dimension

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Portal:Mathematics/Selected picture/9 - Wikipedia
Portal:Mathematics/Selected picture/9 - Wikipedia

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